Elf

Elves are tall, slender people with pointed ears and angular features. Many spent generations in the dreamlike In-Between before returning to Atheles.

Elf Traits

  • Class: Being
  • Type: Elf
  • SIZ: Elves are Medium, averaging SIZ 13 (2d6+6).
  • Speed: 30’
  • Special: Dark Vision 60’, Fey Sustenance, Trance
  • Weaknesses: Cold Iron
  • Lifespan: 250 years

Elven Citizen

CharacteristicsCV1
StatScore%Speed30’
STR1050HP21
CON1050Dmg Mod0
SIZ1365AV0
INT1050ClassBeing
ACU1050TypeElf
DEX1050Horror–
SOC1050TreasureAverage
  • Attack: Weapon 50% (damage by weapon)
  • Skills: Dodge 50%, Grapple 40%, Hide 40%, Listen 40%, Spot 40%, Stealth 35%
  • Special: Dark Vision 60’, Fey Sustenance, Trance
  • Weaknesses: Cold Iron
  • Habitat: Any
  • Encounter: Solitary or Community

Dark Vision

Elves can see using only the faintest light source, extending their vision to three times the distance of the light source, up to 60’.

Fey Sustenance

Elves require little food or water.

Trance

Elves need only 4 hours of sleep, though they still require standard rest to regain health and mana.

Cold Iron

Elves are harmed by Cold Iron. If an elf wears or uses iron, they take 1d4 damage per hour. Steel causes discomfort, such as itching or soreness, but no damage..