A horrific construction of gathered body parts, a flesh golem is a soulless attempt at reanimating life. Most animals run in fear of flesh golems, refusing to attack something so unnatural. They stand around 8’ tall and weigh 300 to 500 lbs. They can not speak, but they can let loose a loud moan that can shake you to your core. They do not understand how to use weapons, attacking instead with their bare hands, slamming you with unnatural strength.
—Etahn
Flesh Golem
| Characteristics | CV | 3 | |||
| Stat | Score | % | Speed | 30’ | |
| STR | 18 | 90 | HPA measure of the relative health of your character, represen... More | 40 | |
| CON | — | — | Dmg Mod | +1d6 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 20 | 100 | AVThe numeric value representing how much damage armor absorbs... More | 4 | |
| INT | — | — | Class | Monster | |
| ACU | 10 | 50 | Type | Construct | |
| DEX | 9 | 45 | Horror An optional system where your character’s mental health is ... More | 1/1d8 | |
| SOC | — | — | Treasure | Harvestables | |
- Attack: (2) Slam 75% 1d8+3+dm
- Skills: Dodge 50%, Grapple 70%, Hide 35%, Listen 55%, Spot 60%, Stealth 35%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Bellow, Berserk, Golem Traits, Electrical Absorption
- Weaknesses: Cold, Fire
- Habitat: Any
- Encounter: Solitary
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Large (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 20) = -10% to Hide, Stealth, and Dodge (already applied).
Bellow
Once per combat as a free action, the flesh golem emits a hollow, booming moan. All living creatures within 60’ that can hear it must make a CON saveRolling a characteristic to resist an effect or spell. More or become Shaken for 1d4 rounds.
Berserk
The animating magic within a flesh golem is unstable. At the beginning of each combat roundA 10-second amount of time imposed during combat or dramatic... More, there is a cumulative 1% chance that the golem goes Berserk. Once Berserk, the golem attacks the nearest living creature or destructible object, regardless of its instructions. It remains Berserk until destroyed or disabled.
Electrical Absorption
Electricity energizes the magic animating a flesh golem. The golem takes no damage from electricity. Instead, it regains 1 HPA measure of the relative health of your character, represen... More for every 3 points of electrical damage it would have suffered. Electrical damage also immediately ends any slowing effect currently affecting the golem.
Fire Vulnerability
A flesh golem takes double damage from fire. Whenever it suffers fire damage, its chance of going Berserk becomes 10% each round for the remainder of the combat rather than using the normal cumulative chance.
Cold Vulnerability
Cold magic does no damage to a flesh golem. Instead, the golem moves at 1/2 speed for 2 rounds.
Golem Traits
The flesh golem has all standard Golem Traits: immunity to criticalThis is the result of a skill check roll that is 1/20 (or 5%... More hits, mind magic, disease, death effectsEffects are conditional modifiers due to actions against the... More, paralysis, poison, sleep, stun, and effectsEffects are conditional modifiers due to actions against the... More requiring a CON saveRolling a characteristic to resist an effect or spell. More. Damage from spells is reduced by 50% unless otherwise noted. It has Darkvision 60’. A golem does not normally Dodge or Parry unless its instructions specifically command it to defend itself.
Reagents & Remnants
Golem Core (Remnant)
The crystal or glass sphere used to bind the magic that animates the flesh golem. When the golem is destroyed, much of the ritual magic remains trapped within the core, making it valuable for magical crafting and the creation of other constructs.
Value: 400 gp
Harvesting Difficulty: Average