| Characteristics | CV | 6 | |||
| Stat | Score | % | Speed | 50′, Burrow 20′, Swim 50′ | |
| STR | 26 | 130 | HPA measure of the relative health of your character, represen... More | 81 | |
| CON | 20 | 100 | Dmg Mod | +4d6 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 55 | 275 | AVThe numeric value representing how much damage armor absorbs... More | 14 | |
| INT | 6 | 30 | Class | Monster | |
| ACU | 12 | 60 | Type | Magical Beast (Cold) | |
| DEX | 10 | 50 | Horror An optional system where your character’s mental health is ... More | First Encounter (2/1d12+1) | |
| SOC | 10 | 50 | Treasure | Harvestables |
- Attack: Bite 85% 2d8+6+4d6+1d8 (Cold); Slam 85% 2d8+6+4d6+1d8 (Cold)
- Skills: Dodge 85%, Grapple 90%, Hide 75%, Listen 80%, Spot 80%, Stealth 70%, Athletics 90%, Survival 85%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Cold, Trill, Breath Weapon, Death Throes, Darkvision 60′, Immunity to Cold, Vulnerability to Fire, Reach 25′
- Weaknesses: Fire
- Habitat: Arctic glaciers, frozen tundra, ice caves
- Encounter: Solitary
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More Note
Gigantic (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 55). Frost worms occupy a massive space and have a Reach of 25 feet with their Bite and Slam attacks.
Cold
A frost worm’s body radiates supernatural cold. Its Bite and Slam attacks inflict an additional 1d8 Cold damage.
Any creature striking a frost worm with an unarmed attack or natural weapon immediately suffers 1d8 Cold damage.
Trill
As a Free Action, the frost worm emits a haunting, resonating trill. All non-frost worms within 100 feet must succeed at a DifficultYour skill is halved when a task is harder than average, whi... More Stamina check or become Stunned for as long as the worm continues trilling and for 1d4 rounds afterward.
A stunned creature that is attacked or shaken violently may immediately attempt another Stamina check.
Once a creature successfully resists or recovers from a particular frost worm’s Trill, it is immune to that worm’s Trill for 24 hours.
A frost worm cannot use its Breath Weapon while Trilling.
Breath Weapon
Once per hour, a frost worm exhales a 30-foot cone of freezing mist.
Creatures within the cone suffer 10d6 Cold damage. A successful Agility (DEX) SaveRolling a characteristic to resist an effect or spell. More halves the damage.
Creatures currently stunned by Trill receive no SaveRolling a characteristic to resist an effect or spell. More against the Breath Weapon.
Death Throes
When slain, a frost worm explodes into a storm of frozen shards.
Every creature within 100 feet suffers 6d6 Cold damage and 8d6 Piercing damage.
A successful DEX SaveRolling a characteristic to resist an effect or spell. More halves both damage types.
Darkvision
A frost worm can see normally in darkness out to 60 feet, provided there is at least the faintest available light.
Immunity to Cold
A frost worm is completely immune to Cold damage and all magical or mundane effectsEffects are conditional modifiers due to actions against the... More based on extreme cold.
Vulnerability to Fire
Fire attacks inflict an additional +2d6 Fire damage against a frost worm after all other damage has been calculated.
Reagents and Remnants
Frost Worm Heart
The massive heart of a frost worm radiates supernatural cold for weeks after the creature’s death. Master alchemists prize it for brewing powerful frost oils, cold wards, and enchantments.
Value: 1,200 gp
Harvesting Difficulty: Very DifficultYour skill is halved when a task is harder than average, whi... More
Icefang Shards
The worm’s crystalline teeth and jaw fragments remain harder than steel after death. Smiths craft them into masterwork arrowheads, spear tips, and cold-forged blades.
Value: 400 gp
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More
Frostscale Hide
The worm’s thick, frost-infused hide can be crafted into exceptional armor that protects against extreme cold and harsh environments.
Value: 900 gp
Harvesting Difficulty: Very DifficultYour skill is halved when a task is harder than average, whi... More