Hell hounds are some kind of twisted form of canine from the Navirim. They are a common creature that finds its way over from the other side, so as a hunter, you will often find them accompanying other Navirites.
They are about 4-5’ tall at the shoulders, and around 6’ long from snout to short stubby tail. They have a broad face, filled with large teeth. Small horns arc out from behind their ears.
They also have some form of internal flame. If you are unlucky enough to suffer their bite, flames will singe your flesh as their teeth rend it. They also have the abilitySomething a character can do or feel, whether a skill, a pas... More to breathe forth a burst of flame that can prove deadly, though they seem to have limits on how often they can produce it.
As with many creatures that exhibit certain elemental abilities, the opposite element causes the creature more harm, which, in this case, is anything cold-based.
—Etahn
HellHound
| Characteristics | CV | 3 | |||
| Stat | Score | % | Speed | 25’ | |
| STR | 13 | 65 | HPA measure of the relative health of your character, represen... More | 26 | |
| CON | 12 | 60 | Dmg Mod | 1d4 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 14 | 70 | AVThe numeric value representing how much damage armor absorbs... More | 4 | |
| INT | 6 | 30 | Class | Monster | |
| ACU | 12 | 60 | Type | Navirite | |
| DEX | 12 | 60 | Horror An optional system where your character’s mental health ... More | – | |
| SOC | 8 | 40 | Treasure | Harvestables | |
- Attack: Grapple 60% and Bite 75% 1d6+3+dm+fiery bite
- Skills: Acrobatics 60%, Athletics 60%, Dodge 65%, Grapple 60%, Hide 60%, Listen 60%, Spot 60%, Stealth 60%, Track 80%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Fiery Bite, Breath Weapon, Scent, Track, Darkvision 60 ft., Immunity to Fire
- Weaknesses: Cold Iron, Cold Vulnerability (takes double damage from cold)
- Habitat: Any land or underground that is not cold or freezing
- Encounter: Solitary, pair, or pack (5–12)
Grapple
A hell hound will try to grapple its prey causing it to become prone.
Fiery Bite
A hell hound’s bite deals an additional 1d6 fire damage on a successful hit.
Breath Weapon
Once every 2 rounds, as a free action, a hell hound may exhale a 10-ft. cone of fire. Deals 2d6 fire damage; targets may attempt a DEX saveRolling a characteristic to resist an effect or spell. More to halve damage.
Scent
A creature with scent can smell creatures within 30’ even if they are hidden or invisible. They may use an easyYour skill is doubled when a task is easier than normal. Eas... More Spot check to detect creatures nearby with by their scent.
Reagents and Remnants
Hell Hound Flame Gland (Reagent)
The gland that produces the hound’s fiery breath can be harvested with care. When extracted intact, it can be distilled into alchemical fire, or bound into a weapon to add 1d6 fire damage for a limited duration. Each gland contains the equivalent of 3 doses of alchemical fire and a hound has two.
Value: 60 gp per gland
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... MoreCharred Hide (Remnant)
The hell hound’s blackened hide carries lingering heat and is naturally fire-resistant. Skilled leatherworkers can craft it into armor that grants Resistance to Fire 2. The hide is brittle to cold, and doubles repair costs if damaged by ice or cold-based magic.
Value: 100 gp
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More
