Kuduu

A kuduu is a colossal grazing beast whose shoulders stand taller than two terans. Its immense, horned head rests atop a thick neck draped in a striped mane, while legs as broad as ancient oak trunks carry it steadily across the plains. Though intimidating in size, a kuduu is generally peaceful, watching intruders with surprisingly intelligent eyes before returning to its grazing.

Despite their calm nature, an angered kuduu becomes an unstoppable force. Entire hunting parties have been flattened beneath the thunder of a charging herd.

—Etahn, Creature Compendium

Kuduu

CharacteristicsCV4
StatScore%Speed30′
STR30150HP65
CON20100Dmg Mod3d6
SIZ45225AV7
INT735ClassAnimal
ACU1260TypeMammal
DEX945HorrorNone
SOC840TreasureNone

  • Attack: Slam 75% 1d8+4+3d6, Gore 75% 1d8+4+3d6
  • Skills: Dodge 50%, Grapple 75%, Hide 35%, Listen 55%, Spot 55%, Stealth 35%, Athletics 80%
  • Special: Trample, Dark Vision
  • Weaknesses: None
  • Habitat: Cold and temperate plains
  • Encounter: Solitary or Herd

SIZ Note

Huge (SIZ 45). The kuduu may move through the spaces of Medium or smaller creatures when using Trample.

Trample

As a Full Action, the kuduu may move up to double its Speed in a straight line. Any Medium or smaller creature whose space it enters is automatically targeted by its Trample attack.

Victims may attempt an Agility (DEX) Save to avoid the beast’s crushing hooves. On a success, they suffer half damage and may immediately move 5 feet to an adjacent unoccupied space. On a failure, they suffer 2d6+4+3d6 Bludgeoning damage and are knocked prone.

A creature can only be affected by a kuduu’s Trample once during each charge.