A nygotha is a giant worm creature that lives in underground caverns. Though it can live without water, it tends to prefer larger chambers at least partially filled with water, particularly those containing underground lakes. The one I encountered was 45’ in length and must have weighed over 35 tons. They are predators from the Navirim, though they seem to go through long periods of fasting before experiencing periods of intense hunger. There are no writings of them leaving their underground lairs, so I must assume they do not like daylight.
Their slimy skin is incredibly tough, requiring tritium, cold iron, or magical weapons to pierce effectively. Four tentacles extend from the snake-like body, helping drag it along the ground or propel it swiftly through water. These tentacles are also used to seize prey and pull victims toward its massive circular mouth.
There are weak spots beneath each tentacle where conventional weapons can pierce the creature’s protection. They are difficultYour skill is halved when a task is harder than average, whi... More to strike, but if you find yourself facing a nygotha without the proper weapon, a difficultYour skill is halved when a task is harder than average, whi... More target is preferable to hacking uselessly at its hide while waiting to be swallowed.
—Etahn
| Characteristics | CV | 12 | ||
| Stat | Score | % | Speed | 15’ (Swim 50’) |
| STR | 30 | 150 | HPA measure of the relative health of your character, represen... More | 125 |
| CON | 34 | 170 | Dmg Mod | +3d6 |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 45 | 225 | AVThe numeric value representing how much damage armor absorbs... More | 10 |
| INT | 8 | 40 | Class | Monster |
| ACU | 18 | 90 | Type | Navirite |
| DEX | 18 | 90 | Horror An optional system where your character’s mental health is ... More | 3/2d10+1 |
| SOC | 16 | 80 | Treasure | Standard |
Attack: (4) Tentacle Slam 85% 1d6+5+3d6 and Grab; Bite 80% 2d6+5+3d6- Skills: Dodge 60%, Grapple 90%, Hide 30%, Listen 75%, Spot 75%, Stealth 30%, Swim 90%, Survival 60%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Fast Healing 5, Grab, Horrific Appearance, Multiattack, Reach 20’, Resistant50% automatic damage reduction to magical AoE effects (no ne... More, Weak Spots
- Weaknesses: Tritium, Cold Iron, Weak Spots
- Habitat: Underground caverns near water
- Encounter: Solitary
Fast Healing
The nygotha’s unnatural flesh rapidly repairs itself. At the beginning of each of its turns, it regains 5 HPA measure of the relative health of your character, represen... More. Damage caused by tritium or cold iron prevents Fast Healing until the beginning of the nygotha’s following turn.
Grab
When a Tentacle Slam successfully hits, the nygotha may attempt to Grab the target. The nygotha and defender make an opposed Heroic Action. If the defender loses, they become grappled. A grappled creature must succeed at an opposed Heroic Action during its turn to escape. The nygotha may maintain a grapple with each of its four tentacles.
Horrific Appearance
The nygotha’s enormous worm-like body, circular maw, grasping tentacles, and unnatural movements are profoundly disturbing. When a creature first sees a nygotha, it makes the normal 2/1d12+1 Horror An optional system where your character’s mental health is ... More check. Any creature that fails the Horror An optional system where your character’s mental health is ... More check is also Nauseated for 1d8 rounds.
Multiattack
A nygotha can make up to four Tentacle Slam attacks each round. It may make a Bite attack against a creature it currently has grappled instead of making one of its Tentacle Slam attacks.
Reach
The nygotha’s enormous body and long tentacles give its Tentacle Slam attacks a 20’ reach.
Resistant50% automatic damage reduction to magical AoE effects (no ne... More
The nygotha takes half damage from magical area effectsEffects are conditional modifiers due to actions against the... More and gains +10% to Heroic Actions made to resist single-target spells.
Weak Spots
The nygotha’s slimy hide is extraordinarily resistant50% automatic damage reduction to magical AoE effects (no ne... More to conventional weapons. Its full AVThe numeric value representing how much damage armor absorbs... More 10 applies against normal attacks. Tritium and cold iron weapons ignore its natural AVThe numeric value representing how much damage armor absorbs... More. Beneath each of the nygotha’s four tentacles is a seam of pale, vulnerable flesh. An attacker who knows about these weak spots may specifically target one with a Very DifficultYour skill is halved when a task is harder than average, whi... More attack roll. A successful attack against a weak spot ignores the nygotha’s AVThe numeric value representing how much damage armor absorbs... More regardless of the weapon used. A character examining or fighting the creature may discover the weak spots with a DifficultYour skill is halved when a task is harder than average, whi... More Spot or Knowledge check.
Reagents & Remnants
Nygotha Hide (Remnant)
The thick, slick hide of a void wyrm retains its incredible resistance even after death. Properly cured sections are prized for reinforcing armor against both physical and magical threats.
Value: 150 gp per section (1d4+2 sections)
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More
Regenerative Node (Reagent)
Dense clusters of pale tissue distributed throughout the nygotha’s body continually repair damaged flesh. Alchemists use them in powerful healing and regeneration preparations.
Value: 250 gp (1d3)
Harvesting Difficulty: Very DifficultYour skill is halved when a task is harder than average, whi... More
Void Wyrm Tentacle (Remnant)
A length of muscular tentacle containing bundles of strangely flexible sinew. The material remains extraordinarily strong after death and can be fashioned into bowstrings, bindings, whips, or other flexible equipment.
Value: 75 gp each (1d4)
Harvesting Difficulty: Average
Nygotha Bile (Reagent)
A thick, black digestive fluid harvested from glands surrounding the creature’s enormous maw. It is used in alchemy involving digestion, dissolution, and corruption.
Value: 100 gp (1d3 doses)
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More
Void Wyrm Eye (Reagent)
The nygotha’s small sensory organs are buried deep within folds of flesh around its head. Preserved eyes are used in magic involving darkness, perception, and the Navirim.
Value: 125 gp (1d2)
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More
Weak-Spot Membrane (Remnant)
The pale membrane beneath each tentacle is one of the few naturally vulnerable portions of the creature. Despite its softness, it retains an unusual affinity for bypassing supernatural defenses and is sought after by artificers studying armor-piercing weapons.
Value: 100 gp each (1d4)
Harvesting Difficulty: Very DifficultYour skill is halved when a task is harder than average, whi... More