Reavers are towering Ashiron fey that delight in terror and slaughter. Their lean, blackened bodies seem carved from living shadow, while ember-red eyes burn beneath horned brows. They serve as hunters and executioners for the Ashiron courts, descending upon their prey with claw and spell before feasting upon fear itself.
Unlike many fey, reavers revel in direct violence. They are relentless pursuers, regenerating from nearly any wound unless struck by cold iron, the ancient bane of their kind.
—Etahn, Creature Compendium
Reaver
| Characteristics | CV | 4 | |||
| Stat | Score | % | Speed | 30′, Fly 50′ | |
| STR | 12 | 60 | HPA measure of the relative health of your character, represen... More | 52 | |
| CON | 16 | 80 | Dmg Mod | 1d4 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 12 | 60 | AVThe numeric value representing how much damage armor absorbs... More | 5 | |
| INT | 16 | 80 | Class | Monster | |
| ACU | 12 | 60 | Type | Fey (Athelesian) | |
| DEX | 16 | 80 | Horror An optional system where your character’s mental health is ... More | First Encounter (1/1d8), Fear Aura (2/1d6) | |
| SOC | 8 | 40 | Treasure | Ashiron sigil, fey bone trinkets, corrupted spell scroll | |
- Attack: (2) Claws 80% 1d8+4+dm
- Skills: Dodge 75%, Grapple 75%, Hide 65%, Listen 75%, Spot 75%, Stealth 65%, Spellcraft 80%, Athletics 75%, Intimidate 75%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Regeneration 5, Spell-Like Abilities, Spellcasting, Fly, Fear Aura, Darkvision 60′
- Weaknesses: Cold Iron or Aradan Steel
- Habitat: Corrupted forests, Ashiron strongholds, the Navirim
- Encounter: Solitary, Hunting Pair, or Ashiron Warband (1-4 plus lesser fey)
Regeneration 5
At the beginning of each of the reaver’s turns, it regains 5 HPA measure of the relative health of your character, represen... More provided it has at least 1 HPA measure of the relative health of your character, represen... More remaining.
Damage inflicted by Cold Iron or Aradan Steel cannot be regenerated. A reaver slain by Cold Iron or Aradan Steel cannot regenerate.
Magical Abilities
A reaver may cast the following spells without spending Mana:
At Will: Mage Fire
3/day: Fear
Spellcasting uses the reaver’s Spellcraft skill.
Spellcasting
Mana: 30
Reavers are natural spellcasters and commonly know offensive fire and fear magic. StoryGuides should customize their spell selection to suit the encounter.
Fear Aura
The oppressive presence of a reaver unnerves nearby creatures. Any creature within 20’ must roll a ACU saveRolling a characteristic to resist an effect or spell. More. On a failure, the creature becomes anxious.
A creature that succeeds is immune to that reaver’s Fear Aura for the next 24 hours.
Fly
A reaver possesses powerful supernatural wings, allowing it to fly at its full movement rate with exceptional agility.
Darkvision
A reaver can see normally in darkness out to 60 feet, provided there is at least the faintest available light.