Wights were people once, but by some curse or malady have become walking corpses. Some might think them similar to zombies, but a wight retains much of its once-living intellect. Wights may work in teams to overcome their prey under the leadership of the one who turned the others. And if you’re touched by a wight’s rotting flesh upon your own, you are likely to become horribly weakened, mad, or worse: you will join their ranks as one of them.
- Delgon
A vicious undead, living in the dank, dark tombs that the living fear. Their empty eye sockets glow with a faint red light, and their pale skin is tight over their bones. Avoid their attacks and swing hard with your weapons and they will fall.
- Etahn
Wight
| Characteristics | CV | 3 | |||
| Stat | Score | % | Speed | 30’ | |
| STR | 12 | 60 | HPA measure of the relative health of your character, represen... More | 26 | |
| CON | – | – | Dmg Mod | +1d4 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 13 | 65 | AVThe numeric value representing how much damage armor absorbs... More | 4 | |
| INT | 10 | 50 | Class | Monster | |
| ACU | 12 | 60 | Type | Undead | |
| DEX | 12 | 60 | Horror An optional system where your character’s mental health is ... More | 1/1d8 | |
| SOC | 14 | 70 | Treasure | None | |
- Attack: Slam 75% 1d8+3+dm+Life Drain
- Skills: Dodge 65%, Grapple 60%, Hide 70%, Listen 70%, Spot 70%, Stealth 70%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Darkvision 60’, Life Drain, Create Spawn, Undead
- Weaknesses: None
- Habitat: Any, often tombs and ruins
- Encounter: Solitary, Pair, Gang (3–5), or Pack (6–11)
Life Drain
The touch of a wight drains the life force from its victim. A living creature damaged by the wight’s Slam must make a CON check. On a failure, the victim loses 1d4 CON. This loss reduces the creature’s maximum HPA measure of the relative health of your character, represen... More accordingly. The victim may attempt another CON check at the end of each of their turns. On a success, the lost CON is restored. Each time a wight successfully drains CON from a living creature, it gains 5 temporary HPA measure of the relative health of your character, represen... More. Temporary HPA measure of the relative health of your character, represen... More gained in this way does not stack. A creature subjected to Life Drain must also make a 0/1d3 Horror An optional system where your character’s mental health is ... More check.
Create Spawn
Any humanoid slain by a wight rises as a new wight in 1d4 rounds.
The newly created wight is under the command of the wight that created it and remains enslaved until its creator is destroyed. The new wight does not retain the specialA special success if the roll is equal to or less than 1/5 t... More abilities or TalentsExtraordinary abilities that define your character. More it possessed in life.
Undead
Wights do not need to eat, drink, sleep, or breathe. They are immune to poison and disease and cannot be healed through normal means.
Darkvision
A wight can see in extremely dim conditions out to 60’, requiring only the faintest source of light to see.
Reagents & Remnants
Wight Dust (Reagent)
The desiccated flesh of a destroyed wight can be ground into a fine gray powder. Necromancers prize the substance for magic dealing with undeath and the draining of life energy.
Value: 75 gp
Harvesting Difficulty: Average
Wight Eye Ember (Remnant)
A tiny ember of necromantic energy sometimes remains within one of the wight’s empty eye sockets after its destruction. It can be used as a component in magic involving darkness, undeath, or the detection of living creatures.
Value: 100 gp
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More