7.b Horror
A Twisted World
Horror An optional system where your character’s mental health ... More rules in SagaBornSagaBorn is the name of the TTRPG system created by Michael ... More attempt to simulate the inner workings of a character’s mind as they deal with the strange world of the Dark ReturnThe core setting for SagaBorn. It is a gothic fantasy TTRPG ... More.
There are two reasons we think this is an important addition to the SagaBornSagaBorn is the name of the TTRPG system created by Michael ... More core game. First is to illustrate the difficulties for the characters as they encounter the bizarre and often terrible things happening around them. The first time the undead rise up to fight might be a mind-numbing event, not just a combat encounter. Or, opening and reading a Grim Mortis warps the character’s perspective of the universe. Thus, keeping track of these horrors becomes a scale trying to balance the heroes mind amidst the horrors that Atheles contains.
The second is to add consequences to overt violence. We don’t have alignments in SagaBornSagaBorn is the name of the TTRPG system created by Michael ... More, but acts of unwarranted violence are considered evil. When one commits these acts, they erode the barriers that separate them from being more than brutish animals. In a tabletop game where we are simplifying a complex world into a world built on numeric formulas, these rules will allow players to have their characters deal with the loss of compassion and understanding.
Horror
Horror An optional system where your character’s mental health ... More is a build up of trauma that the heroes encounter in their adventures. Horror An optional system where your character’s mental health ... More is tracked by points, which gradually accrue based on their encounters. As an adventurer’s Horror An optional system where your character’s mental health ... More Points grow, so do the consequences. These points are inflicted through encounters with the supernatural, the horrific, or violence. They can be lost by spending downtime to rest and relax and bonding with teammates.
Horror An optional system where your character’s mental health ... More has three components: Horror An optional system where your character’s mental health ... More Resistance Max, Horror An optional system where your character’s mental health ... More, and Current Horror An optional system where your character’s mental health ... More Resistance. Max Horror An optional system where your character’s mental health ... More Resistance is equal to Spirit (ACUx5). This number will normally stay the same (though it will go up or down if ACU is changed, a Horror An optional system where your character’s mental health ... More Talent is taken, or some external force affects the stat). Horror An optional system where your character’s mental health ... More is the current amount of Horror An optional system where your character’s mental health ... More that has been suffered. This goes up and down based on experiences, or when downtime is used to lower it. The final is Current Horror An optional system where your character’s mental health ... More Resistance. This is derived from Horror An optional system where your character’s mental health ... More Resistance Max minus Horror An optional system where your character’s mental health ... More. This is the number that must be tested during a Horror An optional system where your character’s mental health ... More check. It is treated as a skill (roll 1d100 and roll at or below the number).

As the hero gains Horror An optional system where your character’s mental health ... More, they become increasingly susceptible to gaining more. It is best to use time between adventures to lower this.
An adventurer starts with 0 Horror An optional system where your character’s mental health ... More. When a hero gets the following total of Horror An optional system where your character’s mental health ... More Points, they receive these Conditions.
At 25 points:
The character gains the following Effect when their Horror An optional system where your character’s mental health ... More is above 25 points: Anxious – The character suffers anxiety and takes -10 to all skill rolls. This Effect is lost when Horror An optional system where your character’s mental health ... More is reduced to 25 or below.
At 50 Points:
The character gains the following Effect when their Horror An optional system where your character’s mental health ... More is above 50 points: Shaken – The character or creature takes a -20% penalty to all skill rolls. This Effect is lost when Horror An optional system where your character’s mental health ... More is reduced to 50 or below.
At 75 Points:
The character gains one of the following Effects when their Horror An optional system where your character’s mental health ... More is above 85 points:
Roll 1d10
1-2 Nauseated – The character or creature experiences gastric distress, and may also vomit up the contents of their stomach. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
3-4 Panicked – When panicked, the creature tries to flee the source of its fear. Affected creatures will not do anything that harms themselves, but they will do their best to flee and hide from this fear. When Panicked they can not attack, but they can defend themselves with dodge or parries.
5-6 Stressed – The character takes a -30 penalty to all rolls.
7-9 Scared – When scared, all skills become difficultYour skill is halved when a task is harder than average, whi... More.
10 Cowering – The character is frozen in fear and can take no actions. A Cowering character is EasyYour skill is doubled when a task is easier than normal. Eas... More to hit in combat.
This Effect is lost when Horror An optional system where your character’s mental health ... More is reduced to 85 or below.
At 100 Points:
The character slips into Cosmic Horror An optional system where your character’s mental health ... More, and it would take a miracle to saveRolling a characteristic to resist an effect or spell. More their mind.
Horror Expanded
All adventures start with Horror An optional system where your character’s mental health ... More Resistance equal to their Spirit (ACUx5). This is their Max Horror An optional system where your character’s mental health ... More Resistance. A Horror An optional system where your character’s mental health ... More check is a d100A d100 is a 100-sided die. In SagaBorn it is used to determi... More roll vs. Current Horror An optional system where your character’s mental health ... More Resistance. As they gain Horror An optional system where your character’s mental health ... More, their Horror An optional system where your character’s mental health ... More Resistance is lowered by the Horror An optional system where your character’s mental health ... More they accumulate:
Current Horror An optional system where your character’s mental health ... More Resistance = Max Horror An optional system where your character’s mental health ... More Resistance – Horror An optional system where your character’s mental health ... More.
Example: Vanra has 15 Acumen, meaning she has 75 Max Horror An optional system where your character’s mental health ... More Resistance and has not accrued any Horror An optional system where your character’s mental health ... More yet. She faces off against a Drekava, a small demon. She rolls a 86, which means she fails and gains 3 Horror An optional system where your character’s mental health ... More (a drekava has 0/1d3 when it is first encountered). 75 – 3 = 72, which is now her current Horror An optional system where your character’s mental health ... More Resistance. The next round the drekava screams, which can add 1 Horror An optional system where your character’s mental health ... More. Vanra rolls a 71, right below her new resistance, and saves.
There are many ways a hero may gain Horror An optional system where your character’s mental health ... More. When a hero encounters a supernatural encounter, a horrific demon from the other side, or commits unwarranted violence, the SG may request a Horror An optional system where your character’s mental health ... More check.

On a successful check, the character either gains no Horror An optional system where your character’s mental health ... More points or loses only a minimal amount. Potential Horror An optional system where your character’s mental health ... More is usually shown as two numbers or die rolls separated by a slash, for example, “0/1d4.” The number before the slash indicates the number of Horror An optional system where your character’s mental health ... More points gained if the Horror An optional system where your character’s mental health ... More check succeeds (in the previous example, zero); the number after the slash indicates the number of Horror An optional system where your character’s mental health ... More points gained if the Horror An optional system where your character’s mental health ... More check fails (in the example, between 1 and 4 points depending on the dice roll).
Environmental
When a character encounters a gruesome, unnatural, or supernatural situation, the SG might require the player to make a Horror An optional system where your character’s mental health ... More check.
Horror An optional system where your character’s mental health ... More Severity Examples Chart
| Severity Level | Horror An optional system where your character’s mental health ... More | Examples |
| Minor | 0/1d2 | Finding a dead body, a stream of blood, encountering a minor demon, translating another’s spellbook. |
| Moderate | 1/1d4 | Being buried alive, witnessing a friend’s death, encountering a ghost, harming an innocent, hurting an incapacitated being or animal. |
| Significant | 1/1d8 | Being tortured, seeing a ritual to raise the dead, killing an innocent. |
| Severe | 2/2d8 | Assassinating someone, taking part in a dark magic ritual, torturing someone. |
| Extreme | 2d10/2d100 | Meeting a Great One from the Navirim. |
Creatures
Some creatures and monsters have abilities, or even their mere presence, that cause Horror An optional system where your character’s mental health ... More. A monster with
“First Encounter” as a Horror An optional system where your character’s mental health ... More abilitySomething a character can do or feel, whether a skill, a pas... More means that the first time this creature is encountered by a hero, they must make a Horror An optional system where your character’s mental health ... More check. Other abilities may be marked in the creature sheet that says when other Horror An optional system where your character’s mental health ... More checks take place. A creature’s Horror An optional system where your character’s mental health ... More can be gauged by its CV.
Creature Horror An optional system where your character’s mental health ... More Effects by CV
| Creature CV | Horror An optional system where your character’s mental health ... More |
| <1 | 0/1 |
| 1 | 1/1d4 |
| 2 | 1/1d6 |
| 3 | 1/1d8 |
| 4 | 2/1d8+1 |
| 5 | 2/1d10+1 |
| 6 | 2/1d12+1 |
Spells
Some spells cause a Horror An optional system where your character’s mental health ... More check when a person or creature is the target of one. Other spells cause a Horror An optional system where your character’s mental health ... More check to the mage when they are cast.
Horror An optional system where your character’s mental health ... More Spell Chart
| Spell | Horror An optional system where your character’s mental health ... More |
| Cause Fear | 1/1d6 |
| Doom | 1/1d6 |
| Scare | 1/1d6 |
| Fear | 2/1d8+1 |
Dark Spells
Some spells automatically take a mental toll on the caster. These spells cause Horror An optional system where your character’s mental health ... More with no chance of a Horror An optional system where your character’s mental health ... More Check.
| Spell Mana Cost | Horror An optional system where your character’s mental health ... More Cost |
| 1 | 1 |
| 3 | 1d3 |
| 5 | 1d6 |
| 7 | 1d8 |
Forbidden Lore
Forbidden Lore, A Knowledge Expertise, is gained by research into the darkness of the universe. Forbidden tomes, ancient artifacts, or forgotten temples can allow a person to gain Forbidden Lore Knowledge.
Researching Forbidden Lore is a dangerous and mind-bending task. There are high risks to gain Forbidden Lore points, greatly risking your health and Horror An optional system where your character’s mental health ... More.
Examples Forbidden Lore:
| ExaminationPeriod | Difficulty | Number of Spells to be Gained (for tomes) | InitialHorror | Horror An optional system where your character’s mental health ... MoreUpon Completion | Health Damage | Forbidden LoreRanks Gained |
| 1 hour | EasyYour skill is doubled when a task is easier than normal. Eas... More | 0 | 1 | 1d4 | 1d4 | 1 |
| 3 days | Average | 1 | 1d4 | 1d4 | 1d4 | 1 |
| 1 week | Average | 2 | 1d4 | 2d6 | 1d6 | 1 |
| 2 weeks | Average | 1d4 | 1d6 | 2d6 | 1d6 | 2 |
| 2 weeks | Average | 1d6 | 1d10 | 2d6 | 1d6 | 2 |
| 2 weeks | DifficultYour skill is halved when a task is harder than average, whi... More | 3 | 1d6 | 2d6 | 1d6 | 2 |
| 2 weeks | DifficultYour skill is halved when a task is harder than average, whi... More | 1d6+1 | 1d6 | 2d6 | 1d6 | 3 |
| 3 weeks | DifficultYour skill is halved when a task is harder than average, whi... More | 1d4+1 | 1d10 | 2d6 | 1d6 | 2 |
| 3 weeks | DifficultYour skill is halved when a task is harder than average, whi... More | 1d6 | 1d6 | 2d10 | 1d8 | 2 |
| 3 weeks | Very DifficultYour skill is halved when a task is harder than average, whi... More | 1d4+5 | 1d10 | 3d6 | 1d10 | 3 |
Losing Horror
Immediate help
A companion or NPC can try to use their Persuasion or Survival skill to help someone when they first reach 86 (or above) Horror An optional system where your character’s mental health ... More. They must succeed at a DifficultYour skill is halved when a task is harder than average, whi... More skill check. If successful, the one in need has their Horror An optional system where your character’s mental health ... More reduced to 85. A person can only have one companion try to help once per day.
Downtime
General Horror An optional system where your character’s mental health ... More Lost:
Heroes lose 1 horror An optional system where your character’s mental health ... More point for each day of downtime when they do nothing else.
Heroes lose 8 horror An optional system where your character’s mental health ... More points for each week of downtime when they do nothing else.
Heroes lose 3 horror An optional system where your character’s mental health ... More points for each week when they do small tasks, such as crafting or directing allies.
Heroes lose 1 extra horror An optional system where your character’s mental health ... More points per Stronghold level for each week of downtime, even if doing other activities.
Companionship:
Players can spend the week with a companion. Both heroes who spend a week of downtime recuperating lose 15 + 1/2 SOC in horror An optional system where your character’s mental health ... More points. This can be their only task for the whole week.
Other methods:
Some Stronghold rooms grant bonuses to Horror An optional system where your character’s mental health ... More loss during Downtime.
Spell Book of Forbidden Spells

Spell Summaries – Detailed spell descriptions in the following section.
- Bleed – A victim bleeds from all orifices.
- Blood Wave – A wave of blood trips opponents and makes the ground slippery.
- Break – Caster breaks one of the victim’s hands or feet.
- Cause Madness – Target gains Horror An optional system where your character’s mental health ... More.
- Circle of Death – Hurts creatures within a 40’ sphere.
- Flay – The skin peels back on the victim.
- Nightmare Terrain – Area turns into a nightmarish landscape.
- Phantom Hooks – Hook-ended chains lash out of the mist to grapple the victim.
Spells
Bleed
- Mana per Level: 2
- Horror An optional system where your character’s mental health ... More Cost: 1d4
- Casting Time: 1 Standard Action
- Range: 60’
- Target: Single Target
- Duration: Instant
- Avoidance: Stamina for 1/2 damage
- SpecialA special success if the roll is equal to or less than 1/5 t... More:
- Type: Damage
Blood seeps from all orifices of a victim, doing 1d8+1 in damage, 1 Bleed, and 1d3 Horror An optional system where your character’s mental health ... More for each mana level spent.
Spellcraft failure: The spell fizzles, and mana is lost.
Spellcraft fumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More: the spell affects the caster.
Blood Wave
- Mana per Level: 1
- Horror An optional system where your character’s mental health ... More Cost: 1
- Casting Time: 1 Standard Action
- Range: 15’ Cone
- Target: Cone Shaped Burst
- Duration: Instant
- Avoidance: Dodge for 1/2
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Doubles the Size; CriticalThis is the result of a skill check roll that is 1/20 (or 5%... More: Doubles the Damage
- Type: Damage
The mage pricks their hand and using their own blood, expands it into a giant wave of blood that crashes out 15’. Those within the area of effect must succeed at an Acrobatics roll or be tripped and end up prone. The area covered by the cone remains slick for 2 rounds, making it difficultYour skill is halved when a task is harder than average, whi... More terrain. All who are hit by the Blood Wave suffer 1d4+1 damage and must make a Horror An optional system where your character’s mental health ... More Check and suffer 1/1d4 Horror An optional system where your character’s mental health ... More.
Spellcraft failure: The spell fizzles, and mana is lost.
Break
- Mana per Level: 2
- Horror An optional system where your character’s mental health ... More Cost: 1d6+1
- Casting Time: 1 Standard Action
- Range: 60’
- Target: Single Target
- Duration: Instant
- Avoidance: Dodge for 1/2 damage
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Additional +1 damage; CriticalThis is the result of a skill check roll that is 1/20 (or 5%... More Additional +3
- Type: Utility
The mage breaks their target’s hand or foot, its digits shattering and twisting backwards. This causes 1d8+1 damage per mana level, plus renders that extremity useless. This means they can not wield a weapon, use an object, or hold anything with a hand. With a broken foot, they can only move at 1/2 speed, and it is with great suffering that they do move. The victim must roll a Horror An optional system where your character’s mental health ... More check, and if failed, they suffer 1d6+1 Horror An optional system where your character’s mental health ... More damage.
A successful saveRolling a characteristic to resist an effect or spell. More means the victim takes half damage, and they can use their extremity.
Spellcraft failure: The spell fizzles, and mana is lost.
Spellcraft fumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More: The spell affects the caster.
Cause Madness
- Mana per Level: 3
- Horror An optional system where your character’s mental health ... More Cost: 1d6
- Casting Time: 1 Standard Action
- Range: 60’
- Target: Single Target
- Duration: Instant
- Avoidance: Spirit
- SpecialA special success if the roll is equal to or less than 1/5 t... More:
- Type: Utility
The spellcaster causes the target to experience their greatest unknown fear. They will lose 1d8 Horror An optional system where your character’s mental health ... More per mana level unless they successfully saveRolling a characteristic to resist an effect or spell. More, instead taking only 1d4 Horror An optional system where your character’s mental health ... More per mana level..
Spellcraft failure: The spell fizzles, and mana is lost.
Spellcraft fumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More: The spell affects the caster.
Circle of Death
- Mana per Level: 2
- Horror An optional system where your character’s mental health ... More Cost: 1d6+1 per mana level
- Casting Time: 1 Standard Action
- Range: 60’
- Target: a 10’ AoE sphere
- Duration: Instant
- Avoidance: Spirit
- SpecialA special success if the roll is equal to or less than 1/5 t... More:
- Type: Utility
The spell causes the veins of living creatures to burst and their skin to dry like parchment, causing 1d6+1 damage and 1d4 Horror An optional system where your character’s mental health ... More per mana level. A Spirit saveRolling a characteristic to resist an effect or spell. More halves the damage and Horror An optional system where your character’s mental health ... More gained.
Spellcraft failure: The spell fizzles, and mana is lost.
Spellcraft fumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More: the spell affects the caster.
Flay
- Mana per Level: 1
- Horror An optional system where your character’s mental health ... More Cost: 1d6+1
- Casting Time: 1 Standard Action
- Range: 60’
- Target: Single Target
- Duration: Instant
- Avoidance: Spirit
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Adds +1 damage per mana level; CriticalThis is the result of a skill check roll that is 1/20 (or 5%... More: Adds +3 damage per mana level
- Type: Damage
The spellcaster causes the target’s skin to peel back from their body. This causes 1d6+1 damage, 1 Bleed, and 1d4 Horror An optional system where your character’s mental health ... More damage per mana level. A Spirit saveRolling a characteristic to resist an effect or spell. More halves the damage and bleed, as well as negates the Horror An optional system where your character’s mental health ... More.
Spellcraft failure: The spell fizzles, and mana is lost.
Spellcraft fumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More: The spell affects the caster.
Phantom Hooks
- Mana per Level: 3
- Horror An optional system where your character’s mental health ... More Cost: 1d4
- Casting Time: 1 Standard Action
- Range: 30’
- Target: Single Target
- Duration: 1d4+1 rounds per mana level
- Avoidance: Dodge for 1/2 damage
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Double damage; CriticalThis is the result of a skill check roll that is 1/20 (or 5%... More: Double Duration
- Type: Damage
Mist surrounds the target from which hooked chains fly towards the victim. The hooks embed themselves in the target, pulling skin loose and slowing movement. The target receives 1d4 Horror An optional system where your character’s mental health ... More. If they fail their Dodge, the hooks grapple the victim and do 1d8+1 damage per mana level. If grappled, the target can not move. If they succeed at the initial Dodge, the target is still hooked, but only suffers half the damage and can move at half-speed. Each round the spell lasts, the target may attempt a Heroic Action (DEX vs. Spellcraft) to escape, which allows them to move at full speed.
Spellcraft failure: The spell fizzles, and mana is lost.
Spellcraft fumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More: the spell affects the caster.
Nightmare Terrain
- Mana per Level: 3
- Horror An optional system where your character’s mental health ... More Cost: 1d8
- Casting Time: 1 Standard Action
- Range: 100’
- Target: 40’ sphere
- Duration: 1 minute per mana level
- Avoidance: Horror An optional system where your character’s mental health ... More Resistance
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Adds +1 damage per mana level; CriticalThis is the result of a skill check roll that is 1/20 (or 5%... More: Adds +3 damage per mana level
- Type: Mind
The mage contorts the terrain to look, sound, and smell like something out of a nightmare. Writhing vegetation, disembodied limbs, animated corpses, and smoking pits cover every surface. Dank mist fills the area, and the stench of death fills the air.
The nightmare terrain created is mostly illusory, but the obstacles are partially real. Creatures within, entering, or viewing the area can make Will saves to discern the illusion. Creatures that fail their saves become entangled and must make a Horror An optional system where your character’s mental health ... More check. All within the nightmare terrain suffer 2/1d8+1 Horror An optional system where your character’s mental health ... More.
Movement within the sphere becomes difficultYour skill is halved when a task is harder than average, whi... More.
Spellcraft failure: The spell fizzles, and mana is lost.
Spellcraft fumbleA roll of a 100 is a fumble. Fumbles never yield any benefic... More: the spell affects the caster.
Artifacts and Magic Items
Mind’s Eye Amulet – This ancient amulet was made to protect mages while experimenting with unknown magics. This gives the wearer +5 to their Max Horror An optional system where your character’s mental health ... More Resistance while it is worn. When the amulet is first worn, it also allows them to lose 5 Horror An optional system where your character’s mental health ... More points. If removed, the wearer loses the +5 bonus and gains 5 points of Horror An optional system where your character’s mental health ... More.
Psyward – This item can come in many forms, but it shields the mind of the wearer against mental attacks. The wearer gains a -3 to their Horror An optional system where your character’s mental health ... More check.
Grim Mortis, Minor – A Grim Mortis contains ancient knowledge that conveys Forbidden Lore to any who dare read it.
Minor Grim Mortis
| ExaminationPeriod | Research | Number of Spells to be Gained | InitialHorror An optional system where your character’s mental health ... More Gain | Horror An optional system where your character’s mental health ... More GainedUpon Completion | Forbidden LoreRanks Gained |
| 1 week | DifficultYour skill is halved when a task is harder than average, whi... More | 2 | 1d4 | 2d6 | 1 |
Grim Mortis, Major – A Grim Mortis contains ancient knowledge that conveys Forbidden Lore to any who dare read it.
Major Grim Mortis
| ExaminationPeriod | Research | Number of Spells to be Gained | InitialHorror An optional system where your character’s mental health ... More Gain | Horror An optional system where your character’s mental health ... More GainedUpon Completion | Forbidden LoreRanks Gained |
| 2 weeks | DifficultYour skill is halved when a task is harder than average, whi... More | 3 | 1d6 | 2d6 | 2 |
Diary of Daloron the Leech – Daloron was the right hand of the Warlock King. He performed unimaginable experiments of both science and magic.Though his research he was able to extend his own life and that of the Warlock King by several centuries. His works involved the unnatural combination and breeding of man and beast, and the summoning of creatures from dimensions outside of our own. His diaries allegedly hold the coded secrets to these dark experiments.
Diary of Daloron
| ExaminationPeriod | Research | Number of Spells to be Gained | InitialHorror An optional system where your character’s mental health ... More Gain | Horror An optional system where your character’s mental health ... More GainedUpon Completion | Forbidden LoreRanks Gained |
| 3 weeks | Very DifficultYour skill is halved when a task is harder than average, whi... More | 1d4+5 | 1d10 | 3d6 | 3 |
