Babau

Art by Michael Bielaczyc

Babau’s are often used as soldiers by more powerful entities in the Navirim. They are the perfect soldiers: tough, immune to most damage, capable of multiple powerful attacks. During the Great War, the Uthgard Kingdom had a legion of babau, controlled by a powerful Dreadlord mage.

When a babau finds itself alone in our world, they often stalk a victim, relishing in its fear and distress. This has lead to a folk tale view of them as boogeymen, hiding under beds or in closets to torment their victims. In truth, if a babau stalks a person, that person will not likely last long.

Oharad, Cryptonombus of the Navirim

Babau

CharacteristicsCV4
StatScore%Speed25
STR20100HP35
CON20100Dmg Mod1d6
SIZ1575AV6 (Thick Skin)
INT525ClassMonster
ACU630TypeNavirite
DEX1260Horror2/1d8+1
SOC415Treasure120 gp (Harvestables)
  • Attack: (2) claws 80% 1d6+4+dm
  • Skills: Dodge 75%, Grapple 65%, Hide 65%, Listen 65%, Spot 65%, Stealth 65%
  • Special: Darkvision 60’, dark, immune (acid, cold, and fire), protective slime, see invisible, sneak attack
  • Weaknesses: Cold Iron 
  • Habitat: Any dark area.
  • Encounter: Single, Pair, or Troop (4-20)

Dark

Once per day, a babau can cause an area around it to become dark, as level 1 Dark spell.

Protective Slime

A layer of acidic slime coats a babau’s skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DEX roll. A creature that strikes a babau with a melee weapon must make a successful DEX roll or the weapon takes 1d8 points of acid damage. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.

Sneak Attack

The babau does an extra 2d6 points of damage whenever a foe is unaware of them, flanked, or prone.

See Invisible

A babau can see anything that is hidden by a magical invisibility spell.

Remnants and Reagents

Babau Acid (Remnant)

The acid from the babau can be harvested into vials. Each babau has up to 6 doses of acid. This is Strong Acid, doing 1d10+1 or 1 AV for 10 rounds.

Value: 20 gp

Harvesting Difficulty: Average