A drekava is a small malevolent spirit—some say “demon”—that escaped to our realm to possess and corrupt small creatures.
Drekava cross into this realm from the Navirim. They usually take over the bodies of small animals, transforming them into mockeries of their original form. Once they have taken a form in this world, they revel in causing mischief and harm. They are spiteful and full of anger, no doubt because of their entrapment within the Navirim.
When they take over a host, the body contorts and changes, giving them a grotesque and horrific countenance for such small creatures. Their eyes turn black and shiny, radiating hatred. The elves believe that these creatures cannot be killed, but simply banished back to the Navirim by destroying their animal form in this world.
—Etahn
Drekava
| STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
| 11 | 11 | 3 | 13 | 13 | 12 | 11 |
- CV: 2
- Class: Monster
- Type: Navirite (Fey)
- Speed: 40
- HPA measure of the relative health of your character, represen... More: 14
- Damage ModifierA modifier to rolled damage due to above-average Strength an... More: -1
- Armor ValueThe numeric value representing how much damage armor absorbs... More: 3
- Attack: Bite 65% 1d6+1 and Claws (x2) 55% 1d6+1
- Skills: Dodge 65%, Grapple 50%, Hide 65%, Listen 50%, Spot 50%, Stealth 65%, Other Skills 25%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Revolting Smile, Maniacal LaughtMulti-attack, Dark vision
- Weaknesses: Cold Iron
- Horror An optional system where your character’s mental health ... More: First Encounter 0/1d3, Revolting Smile 1
- Treasure: Standard
- Environment: Any
- Organization: Solitary, or group 2-6
SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More note
Tiny (SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 3) = +15% to Hide/Stealth/Dodge (already applied)
Revolting Smile
A drekava distorts its stolen face into a hideous grin that affects any close to it
Any creature engaged with the drekava must succeed on a Spirit check each round or become scared for 1d4 rounds.
Maniacal Laugh
The laugh of a drekava shakes a being to its soul. A drekava can laugh as a Standard or Move action every other round. This is a sonic, mind-affecting fear effect that can be resisted with a successful Spirit check. If the target is scared, the Spirit saveRolling a characteristic to resist an effect or spell. More becomes difficultYour skill is halved when a task is harder than average, whi... More. Anyone who fails suffers 1d6 Spirit damage. Creatures who succeed are immune to this specific drekava’s laugh for 24 hours. The laugh can be heard by anyone within 40’. If a creature is deaf or in a magically silenced area, it is not affected by the laugh.
Remnants and Reagents
Drekava Vocal Sac (Reagent)
A rare organ that produces the Drekava’s haunting wail. When prepared correctly, it can be used in the creation of magical sound-based traps or fear-inducing devices.
Value: 100 gp
Harvesting Difficulty: DifficultYour skill is halved when a task is harder than average, whi... More
