Homunculus

Homunculi are small magical creatures created by mages to serve as companions, assistants, and spies. Each homunculus is bound to its creator, who sacrifices a portion of their own soul to give it life. The magic invested during creation determines the creature’s appearance and special abilities.

Wolfram Buhl, Buc de Megichen Teir

Homonculus

CharacteristicsCV1
StatScore%Speed15’
STR630HP8
CON630Dmg Mod−2
SIZ210AV2
INT945ClassMonster
ACU945TypeMagewrought
DEX945Horror—
SOC945TreasureNone
  • Attack: Claw 50% (1d6−2); Bite 50% (1d6−2)
  • Skills: Acrobatics 55%, Athletics 45%, Dodge 70%, Grapple 25%, Hide 65%, Listen 55%, Spot 55%, Stealth 65%, Survival 40%
  • Special: Summoner’s Bond, Imbued Traits, Dark Vision
  • Weaknesses: Bound to its creator
  • Habitat: Any
  • Encounter:Solitary (bound to creator)

Summoner’s Bond

A homunculus is magically bound to its creator. As the creator gains Talent Point Levels, the bond grants additional abilities.

  • Link (TPL 3): The creator can communicate simple commands telepathically as a Free Action.
  • Evasion (TPL 4): On a successful Dodge check against an area attack, the homunculus takes no damage instead of half damage.
  • Share Vision (TPL 8): The creator can see through the homunculus’s eyes at any distance.

Dark Vision

The homunculus can see in very dim light, extending the effective range of available light to three times its normal distance.

Imbued Traits

During creation, the caster permanently sacrifices 1 or 2 Characteristic points. Each point grants the homunculus one Imbued Trait associated with that Characteristic. If the homunculus is destroyed, the creator regains the sacrificed points after 1d4 months.

Imbued Traits

CharacteristicTraitEffect
STRMighty+4 STR and +20% Athletics.
STRStrong GripGrapple becomes 75%. Can cling to creatures or objects during normal movement.
CONResilient+4 CON and +4 HP.
CONRegenerativeRecovers 1 HP per round for 3 rounds, once per day.
SIZEnlarged+4 SIZ and +4 HP. Recalculate Damage Modifier.
SIZTinySIZ becomes 1. Hide and Stealth are Easy when its size is advantageous.
INTClever+4 INT and +20% to two chosen Mental Skills.
INTLinguistCan speak and understand two languages known by its creator.
ACUKeen Senses+20% Spot and Listen.
ACUArcane AwarenessCan sense active magic within 30’, but cannot identify it.
DEXNimble+4 DEX and +20% Dodge and Acrobatics.
DEXWingedGains wings and a flying speed of 30’.
SOCCharming+20% Persuade and Fast Talk.
SOCUnassumingAttempts to appear harmless or beneath notice are Easy when appropriate.

Reagents and Remnants

None. A destroyed homunculus leaves behind only the mundane materials used in its construction. Its magical essence dissipates, and the creator’s sacrificed Characteristics gradually return.

Ritual: Creation of a Homunculus

Casting Time: 8 hours

Duration: Until destroyed or dismissed

Materials: One pint of the caster’s blood, clay, animal skin, animal blood, and a miniature heart crafted from silver and amarnium. Total material and crafting cost: 1,000 gp.

Skill Checks: 3 Spellcraft checks; average x2, hard x1

Cost: 8 mana and characteristic points invested by the caster.

Failure: A failed CON save or Spellcraft check causes the ritual to fail. All materials are destroyed, and any characteristic points invested in the ritual are lost for 1d4 months, after which they return.

Horror: 1/2d4

The caster shapes the homunculus from clay, animal skin, and blood, placing the miniature heart within its body. The caster’s blood binds the creature to them, while invested spirit gives it life. On a successful ritual, the homunculus awakens and remains bound until destroyed or dismissed.