Homunculi are small magical creatures created by mages to serve as companions, assistants, and spies. Each homunculus is bound to its creator, who sacrifices a portion of their own soul to give it life. The magic invested during creation determines the creature’s appearance and specialA special success if the roll is equal to or less than 1/5 t... More abilities.
Wolfram Buhl, Buc de Megichen Teir
Homonculus
| Characteristics | CV | 1 | |||
| Stat | Score | % | Speed | 15’ | |
| STR | 6 | 30 | HPA measure of the relative health of your character, represen... More | 8 | |
| CON | 6 | 30 | Dmg Mod | −2 | |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | 2 | 10 | AVThe numeric value representing how much damage armor absorbs... More | 2 | |
| INT | 9 | 45 | Class | Monster | |
| ACU | 9 | 45 | Type | Magewrought | |
| DEX | 9 | 45 | Horror An optional system where your character’s mental health is ... More | — | |
| SOC | 9 | 45 | Treasure | None | |
- Attack: Claw 50% (1d6−2); Bite 50% (1d6−2)
- Skills: Acrobatics 55%, Athletics 45%, Dodge 70%, Grapple 25%, Hide 65%, Listen 55%, Spot 55%, Stealth 65%, Survival 40%
- SpecialA special success if the roll is equal to or less than 1/5 t... More: Summoner’s Bond, Imbued Traits, Dark VisionNo characters can see in truly pitch black environments, but... More
- Weaknesses: Bound to its creator
- Habitat: Any
- Encounter:Solitary (bound to creator)
Summoner’s Bond
A homunculus is magically bound to its creator. As the creator gains Talent Point Levels, the bond grants additional abilities.
- Link (TPL 3): The creator can communicate simple commands telepathically as a Free Action.
- Evasion (TPL 4): On a successful Dodge check against an area attack, the homunculus takes no damage instead of half damage.
- Share Vision (TPL 8): The creator can see through the homunculus’s eyes at any distance.
Dark VisionNo characters can see in truly pitch black environments, but... More
The homunculus can see in very dim light, extending the effective range of available light to three times its normal distance.
Imbued Traits
During creation, the caster permanently sacrifices 1 or 2 CharacteristicA hero's base physical and mental abilities. More points. Each point grants the homunculus one Imbued Trait associated with that CharacteristicA hero's base physical and mental abilities. More. If the homunculus is destroyed, the creator regains the sacrificed points after 1d4 months.
Imbued Traits
| CharacteristicA hero's base physical and mental abilities. More | Trait | Effect |
| STR | Mighty | +4 STR and +20% Athletics. |
| STR | Strong Grip | Grapple becomes 75%. Can cling to creatures or objects during normal movement. |
| CON | Resilient | +4 CON and +4 HPA measure of the relative health of your character, represen... More. |
| CON | Regenerative | Recovers 1 HPA measure of the relative health of your character, represen... More per round for 3 rounds, once per day. |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | Enlarged | +4 SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More and +4 HPA measure of the relative health of your character, represen... More. Recalculate Damage ModifierA modifier to rolled damage due to above-average Strength an... More. |
| SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | Tiny | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More becomes 1. Hide and Stealth are EasyYour skill is doubled when a task is easier than normal. Eas... More when its size is advantageous. |
| INT | Clever | +4 INT and +20% to two chosen Mental Skills. |
| INT | Linguist | Can speak and understand two languages known by its creator. |
| ACU | Keen Senses | +20% Spot and Listen. |
| ACU | Arcane Awareness | Can sense active magic within 30’, but cannot identify it. |
| DEX | Nimble | +4 DEX and +20% Dodge and Acrobatics. |
| DEX | Winged | Gains wings and a flying speed of 30’. |
| SOC | Charming | +20% Persuade and Fast Talk. |
| SOC | Unassuming | Attempts to appear harmless or beneath notice are EasyYour skill is doubled when a task is easier than normal. Eas... More when appropriate. |
Reagents and Remnants
None. A destroyed homunculus leaves behind only the mundane materials used in its construction. Its magical essence dissipates, and the creator’s sacrificed Characteristics gradually return.
Ritual: Creation of a Homunculus
Casting Time: 8 hours
Duration: Until destroyed or dismissed
Materials: One pint of the caster’s blood, clay, animal skin, animal blood, and a miniature heart crafted from silver and amarnium. Total material and crafting cost: 1,000 gp.
Skill Checks: 3 Spellcraft checks; average x2, hard x1
Cost: 8 mana and characteristicA hero's base physical and mental abilities. More points invested by the caster.
Failure: A failed CON saveRolling a characteristic to resist an effect or spell. More or Spellcraft check causes the ritual to fail. All materials are destroyed, and any characteristicA hero's base physical and mental abilities. More points invested in the ritual are lost for 1d4 months, after which they return.
Horror An optional system where your character’s mental health is ... More: 1/2d4
The caster shapes the homunculus from clay, animal skin, and blood, placing the miniature heart within its body. The caster’s blood binds the creature to them, while invested spirit gives it life. On a successful ritual, the homunculus awakens and remains bound until destroyed or dismissed.