Outer Reaches – StarBorn Campaign

Intro

There are many things in the ‘verse that may push you to the edge of the galaxy. And those who find themselves in Farpoint are as varied as the reasons they are there. Did you come to find something? To learn something? Or to hide from something?

No matter the reason, you are here now. And your path leads to the Twin Lanterns, the only pub in this rock. As for where you go after this? It is up to you.

Random Charts

Roll once on each table, or choose results that fit the character.

What Species Are You?

d100Species
01–20Verren
21–30Dwulgar
31–37Elf
38–44Gekk
45–50Telflen
51–56Badoof
57–62Wheblon
63-64Automaton
65–68Orbloc
69–74Nome
75–80Braak
81–85Orog
86–89Goblin
90–93Zithu
94–96Ocuth
97–98Elfling
99Orlock
100Eldar

An Eldar character is likely an exile, deserter, independent agent, or someone who has rejected the expectations of Eldar society.

Where Are You From?

d100Origin
01–08Avantis, the Gem of Voidspace. You grew up surrounded by guilds, travelers, and people from a thousand worlds.
09–14Vos’Illian, the pirate and smuggler port. You learned early that freedom always has a price.
15–19Stormcrest Bay, a rough settlement near the border of Free Space. Trouble was never difficult to find.
20–25Xott on Ehta, the only Ehtan port open to spacers. You grew up waiting for Farpoint’s return.
26–30Korvin, a city built within a drifting Ancient derelict. Strange machines and forgotten passages were part of daily life.
31–35Cove, the hollowed dwarf planet. Your people built homes inside the scars left by an unknown civilization.
36–41An Eldar colony. Life was orderly, secure, and closely controlled.
42–47An independent Free Space colony. Your home answered to no empire, though it may have lacked protection.
48–52An Ocuth kingdom. Wealth, obligation, intrigue, and personal influence shaped your upbringing.
53–58A merchant vessel. The ship was your home, and every port was temporary.
59–63A military vessel. You grew up or served aboard a ship belonging to one of the great powers.
64–68A mining asteroid. Your community survived by extracting ore from a lightless rock.
69–73A remote farming world. Few spacers visited, and most people expected you to remain there forever.
74–78A Waygate outpost. You spent your life watching ships arrive from places you could only imagine.
79–83A research station. Scholars studied Ancient ruins, strange creatures, or magical phenomena around you.
84–88A salvage fleet. Your people followed derelicts and stripped wrecks for anything worth selling.
89–92A pirate ship. You were born, recruited, captured, or pressed into service beneath a black flag.
93–96A prison colony. You were a prisoner, a guard, a worker, or the child of someone sent there.
97–99A newly founded Outer Reaches settlement. Your home was young, vulnerable, and far from help.
100An isolated world recently reached by spacers. You left behind nearly everyone you had ever known.

Why Are You at Farpoint?

d100Reason
01–05You came seeking wealth in the Outer Reaches.
06–10You want to earn enough to purchase your own ship.
11–15The Wayseekers recruited you because of your skills.
16–20You want to become a famous explorer.
21–25You inherited an old star chart that points into the Outer Reaches.
26–30You are searching for a missing friend or family member.
31–35You owe a dangerous person more money than you can repay.
36–40Your previous crew abandoned you at Farpoint.
41–45Your ship was damaged or seized, leaving you stranded.
46–50You are running from the law.
51–55You are running from pirates, former crewmates, or an old captain.
56–60You came to hunt a pirate or fugitive believed to be operating in the Outer Reaches.
61–65You seek lost Ancient technology.
66–70You survived a disastrous derelict expedition and returned looking for answers.
71–75You heard of a newly recovered Waygate coordinate and intend to be among the first through it.
76–79You arrived while delivering cargo and decided to remain.
80–83You were hired to protect another explorer, merchant, or scholar.
84–87A dream, magical vision, or unexplained compulsion led you here.
88–91You are hiding from your family, government, guild, or military service.
92–95You hope to find a new home beyond the settled galaxy.
96–98A celebrated captain offered you a place aboard their next expedition, provided you prove yourself first.
99You possess a strange object that reacts whenever you approach Farpoint’s Waygate.
100You woke aboard an arriving ship with no memory of how you reached Farpoint.