Guide for CargoGuide for Cargo Being merchants can be a dicey business, but... More
Being merchants can be a dicey business, but if the cards are played right, you can make good money. CargoGuide for Cargo Being merchants can be a dicey business, but... More is bought at 40% below retail, as long as it is in bulk. Many factors go into the profit in goods, but this simplifies it into a d20 roll based on a few circumstances.
First is the bonus to the d20 roll. The GM should be aware of what the stats are for the cargoGuide for Cargo Being merchants can be a dicey business, but... More they are wanting to transport. An adventurer may roll a DC15 knowledge check for each bonus type to see if they know the markets. A success tells them they are pretty aware of that part of the market, a failure will give them false info based on the GMs choice.
CargoGuide for Cargo Being merchants can be a dicey business, but... More Bonus
| Rarity | Demand | Weight | Distance |
| Common -2 | Low 0 | Light -1 | Near 0 |
| Standard 0 | Medium +1 | Medium 0 | Standard +1 |
| Rare +2 | High +2 | Heavy +2 | Far +2 |
The profit chart gives the standard payout for purchase of cargoGuide for Cargo Being merchants can be a dicey business, but... More. The roll is 1d20 + Bonuses given by the cargoGuide for Cargo Being merchants can be a dicey business, but... More bonus. The adventurers do not have to know the CargoGuide for Cargo Being merchants can be a dicey business, but... More bonus, it is added in by the GM after the roll. A successful Persuasion roll will give a +5 to the negotiation.
| D20+Bonus Roll | % of retail cost offered. |
| 1-5 | 50% |
| 6-10 | 60% |
| 11-15 | 65% |
| 16-19 | 75% |
| 20+ | 90% |