Ships

Ships provide two things, travel through Voidspace and air. The ship provides both of these via magic. Runes carved along the bulk and sails of the ship hold in air, as well as create an artificial gravity (out to 18,000 ft. around any runed ship or object. The air bubble around the ship extends from the center of the runed vessel. Its diameter is equal to double the longest side of the object.

The ships detailed here are in the Verren style, resembling the water vessels of their culture. Ships of other races are varied and unique, but often fall along similar size and stats.  

NameKeelBowDecksTonnage*HP*Min CrewMx CrewMCBMBCargo TonsRamRetail Worth*
Small Craft
Star Chopper1031.52511A5No1500***
Skiff205115011A4No2100***
Verren Ships
Cog60152.5630016C03No4500
Freedom85202.510500310B26Yes10000
Caravel100203.518900520C012Yes18000
Junk120303.52512501025C018Yes25000
Galleon130303.54020002040D-225Yes50000
Brig200253.56030002460E-430Yes60000
Man-O-War190354.57537501260C045Yes120000
Goblin Ships
Goblin Scuttler55152520015C32Yes3600
Goblin Cutter9515316640620B28Yes14200
Goblin Scrapper11525322880824C014Yes21,000
Goblin Breaker1353033413601536D-218Yes42,000
Goblin Scrap Hulk1803545220802460E-426Yes78,000
Illarth Ships
Hull TypeKeelBowDecksTonnageHPCrew MinCrew MaxMCBHBCargo TonsRamBase Cost
Illarth Fighter205114011A40No2500
Illarth Scout60152.5624016A42No7000
Illarth Slaver85202.510400310A45Yes12000
Illarth Traveler100203.518720520B210Yes22000
Illarth Haven120303.52510001025B218Yes32000
Illarth Assault130303.54016002040C025Yes70000
Illarth Mothership3401608180720040200D-4100Yes350000

*StarBorn tonnage, while based on the ancient seafaring terminology, is a unique measurement of a vessel’s size and displacement.
**Does NOT include the price of a helm

***Includes plasma helm.

Skiff – A single-person craft with cargo room for individual equipment and one occupant. It has no room for siege weapons, but can have a mounted plasma crossbow.

Cog – A smaller ship with two decks. A cog has cramped living and cargo space, but is very affordable. It can also be piloted by a single person.

Freedom – This small vessel is the workhorse of the Verse. It is small, maneuverable, and can hold a decent crew and cargo even though it only has 2 decks.Its cost / value ratio is the best of any ship.

Caravel – This ship is a newer class ship, based on the Freedom class. It was made larger, giving it more cargo and living space, but losing maneuverability. It has double the cargo of a Freedom class ship, but requires only half the crew of a Junk class ship.

Junk – This vessel is the favorite of merchants and pirates. While not very maneuverable, it can hold a lot of cargo and has room for its crew to be comfortable on its 3 levels.

Galleon – This large ship has 3 1/2 decks giving way for plenty of cargo and crew space. The wide stern and forecastles give raised platforms for weapon mounts. The galleon is the perfect ship for the upper class merchant.

Brig – This long ship only has three decks, but it still has plenty of space for cargo and crew. The brig is a common flagship for military fleets.

Man-o-War – The man-o-war is the most powerful style of military ship in the Verse. It boasts 5 decks and space for many cannons or ballistas, while still having room for crew and cargo. To go broadside against a man-o-war often means death.

Goblin Ships

Goblin ships are a patchwork of wood, iron, and canvas. They have no bonuses other than being cheap to build and fix. They have lower HP (x40 multiplier instead of standard x50).

Illarth Ships

These ships are made of a hard resin proprietary to Illarth shipyards. This means the ships are more agile and resistant to fire (Fire Resistance 3), but have lower HP (x40 multiplier instead of the standard x50). Illarth ships are powered by Illarth helms, which are not usable by other species.

Upgrades

Ship Upgrades
UpgradeCost to upgradeBonusOther
Armor Plating1/2 of base ship+2 AV-2 MB, 1 cargo ton weight
Escape Pod+ Cost of base ship
Side Sails1/4 of base ship+2 MB
Tail Fin Sail1/4 of base ship+1 MB
Elven Sails1/2 of base shipRegrow any damage in 1d4 days
Elven Side Sails1/2 of base ship+2 MBRegrow any damage in 1d4 days
Elven Tail Fin Sail1/2 of base ship+1 MBRegrow any damage in 1d4 days
Reinforced Keel1/2 of base shipHull Point Bonus = to Hull Tonnage-25% Cargo Tonnage
Landing Gear1/4 of base shipAbility to land on dry land
Blunt Ram3000 gp2d6 Hull damage
Piercing Ram5000 gp2d8 Hull damageChance of ship lock
Ship Material Upgrades
Light WoodStandard ship buildAV 4
Heavy Wood1,000 gp x TonnageAV 5
Ironwood1,500 gp x TonnageAV 8
Elfwood2,500 gp x TonnageAV 10, +1 MB
Tritium10,000 gp x TonnageAV 14Can not make planetfall

Escape Pod

A ship can be equipped with an escape pod, though it is quite expensive. An escape pod is normally the size of the helmroom. When the escape pod is activated, it is detached from the normal ship (often using placed plasma charges). The plasma blast shoots the escape pod forward 1000’ and does 1d3 Hull damage to the ship it was attached to, and 2d6 damage to any within 20 feet of the pod. 

An escape pod has the same stats as a skiff, though it has the ability to fold space.

Ship repair

Ship repair cost is equal to percentage damage times base ship cost. Upgrades, if destroyed, cost the full cost to replace.