Spacer Professions, Skills, and Talents

Professions

Gunner

A specialist with firearm and siege weaponry operation and maintenance

Skills: Athletics, Climb, Repair, Fine Manipulation, Craft , Dodge, Melee Weapon (any), Firearms, Siege Weapons, Spot

Navigator

To control a ship through the void takes specialized skills, and a Navigator is the best at that.

Skills: Art, Acrobatics, Command, Knowledge (Arcana), Melee Weapon (any), Navigation, Pilot (Voidcraft), Pilot (Sea), Spellcraft, Spot, 

Shipwright

A specialist in repairing ships, plasma equipment, and/or ship helms

Skills: Craft, Fine Manipulation, Repair, Appraise, Know. Exp: Arcana, Listen, Sense, Athletics, Climb, Melee Weapon (Any) 

Space Pirate

A privateer of the stars.

Skills: Acrobatics, Climb, Fast Talk, Firearms, Gaming, Melee Weapon (Any), Siege Weapons, Spot, Stealth, Throw

Voidsailor

Spacer slang for sailors who travel the ‘verse. 

Skills: Acrobatics, Repair, Navigate, Spot, Athletics, Climb, Dodge, Grapple, Melee Weapon (any), Ranged Weapons or Firearms


Skills

Firearms – A skill in using ranged weapons that use gunpowder.


Talents

Navigator (1) – Allows the use of a Navigator’s Helm. This talent can be taken multiple times, and each time the Navigator gains a level of Navigator.

Swift Reloader (1) – When trying to Quick Load a siege weapon, you roll 2d100 and choose the best result.