| Weapon | RangeIncrement (HEX) | Damage | Deck Space / Tonnage | HP | Can be turret mounted | Rate of Fireper full round | Quick Reload Difficulty | # PersonnelMin/Max | Price |
| Light Ballista | 0-6 | 2d6+10 | 10*x5 / 1/2 | 15 | 1/2 | Average | 1/2 | 400 gp | |
| Medium Ballista | 0-4 | 3d6+20 | 10×10 / 2 | 20 | X | 1/3 | Difficult | 2/3 | 600 gp |
| Heavy Ballista | 0-2 | 5d6+30 | 15×15 / 3 | 35 | X | 1/4 | Very Difficult | 4/5 | 800 gp |
| Light Catapult | 1-5 | 2d6+10 | 10×5 / 1 | 20 | 1/5 | Difficult | 1/2 | 500 gp | |
| Medium Catapult | 1-4 | 3d6+20 | 10×10 / 2 | 30 | X | 1/6 | Very Difficult | 3/4 | 700 gp |
| Heavy Catapult | 1-3 | 5d6+30 | 15×15 / 3 | 40 | X | 1/8 | N/A | 5/5 | 1000 gp |
| Cannon | 0-2 | 6d6+30 | 10*x5 / 1/2 | 65 / DR 2 | 1/3 | Difficult | 3/3 | 10,000 gp | |
| Light Jettison | 0-3 | 1d6 | 5×5 / 1/2 | 15 | X | 1/3 | Average | 2/3 | 400 gp |
| Medium Jettison | 0-2 | 2d6 | 10×10 / 1 | 25 | X | 1/4 | Difficult | 3/4 | 600 gp |
| Heavy Jettison | 0-1 | 3d6 | 15×15 / 2 | 35 | X | 1/5 | Very Difficult | 4/5 | 800 gp |
| Fire Projector | 0-1 | 4d6 + Fire | 10×10 / 1 | 40 | X | 1/4 | Difficult | 3/4 | 1000 gp |
| Misc | |||||||||
| Metal bolas (ammo for cannon or med. ballista) | 0-2 | 5d6 to rigging, personnel, or sails | 60gp | ||||||
| Projector Oil | 200 gp | ||||||||
| Turret | Medium | 15×15/ 1 | 1000 gp | ||||||
| Turret | Large | 20×20/ 1 | 2000 gp | ||||||
- *Light Ballista and canons must be mounted along the railing of a ship (with no option for a turret).
Weapons
Cannon
A cannon is a large weapon which uses gunpowder and a large steel ball to cause massive damage to another ship. Gunpowder is very unstable, so all cannons are forged in Tritium, which means cannons are very expensive.
Fire Projector
A large iron cannon which spouts flames in a long arc towards enemies. Objects and creatures hit with a Fire Projector are lit on fire. They suffer 1d6+1 additional damage for 1d6 rounds or until extinguished.
Jettison
A jettison is a catapulting net that throws a large amount of small objects and shrapnel. A jettison is a ranged area-of-effect weapon that affects all crew on deck, as well as the ship itself. Each creature in the targeted hex may attempt a Dodge roll to avoid the attack. A successful Dodge means the creature takes no damage from the jettison.A hex that has been hit with Jettison becomes hazardous and requires 2 move actions to traverse.
Turret
Turrets allow ship weapons to be mounted and swivel to shoot at any facing. A weapon can be turned to any facing as a free action within one turn.