Ship Weapons

WeaponRangeIncrement (HEX)DamageDeck Space / TonnageHPCan be turret mountedRate of Fireper full roundQuick Reload Difficulty# PersonnelMin/MaxPrice
Light Ballista0-62d6+1010*x5 / 1/2151/2Average1/2400 gp
Medium Ballista0-43d6+2010×10 / 220X1/3Difficult2/3600 gp
Heavy Ballista0-25d6+3015×15 / 335X1/4Very Difficult4/5800 gp
Light Catapult1-52d6+1010×5 / 1201/5Difficult1/2500 gp
Medium Catapult1-43d6+2010×10 / 230X1/6Very Difficult3/4700 gp
Heavy Catapult1-35d6+3015×15 / 340X1/8N/A5/51000 gp
Cannon0-26d6+3010*x5 / 1/265 / DR 21/3Difficult3/310,000 gp
Light Jettison0-31d65×5 / 1/215X1/3Average2/3400 gp
Medium Jettison0-22d610×10 / 125X1/4Difficult3/4600 gp
Heavy Jettison0-1 3d615×15 / 235X1/5Very Difficult4/5800 gp
Fire Projector0-14d6 + Fire10×10 / 140X1/4Difficult3/41000 gp
Misc
Metal bolas (ammo for cannon or med. ballista)0-25d6 to rigging, personnel, or sails60gp
Projector Oil200 gp
TurretMedium 15×15/ 11000 gp
TurretLarge20×20/ 12000 gp
  • *Light Ballista and canons must be mounted along the railing of a ship (with no option for a turret).

Weapons

Cannon 

A cannon is a large weapon which uses gunpowder and a large steel ball to cause massive damage to another ship. Gunpowder is very unstable, so all cannons are forged in Tritium, which means cannons are very expensive. 

Fire Projector

A large iron cannon which spouts flames in a long arc towards enemies. Objects and creatures hit with a Fire Projector are lit on fire. They suffer 1d6+1 additional damage for 1d6 rounds or until extinguished.

Jettison

A jettison is a catapulting net that throws a large amount of small objects and shrapnel. A jettison is a ranged area-of-effect weapon that affects all crew on deck, as well as the ship itself. Each creature in the targeted hex may attempt a Dodge roll to avoid the attack. A successful Dodge means the creature takes no damage from the jettison.A hex that has been hit with Jettison becomes hazardous and requires 2 move actions to traverse.

Turret

Turrets allow ship weapons to be mounted and swivel to shoot at any facing. A weapon can be turned to any facing as a free action within one turn.