Weapons
| Weapon | Skill | Base % | 1h or 2h | Damage | Special | Weight | Cost | HP | Reach/Range | STR/DEX |
| Light Melee Weapons | ||||||||||
| Cutlass, small | S | 15 | 1h | 1d4+1+dm | Bleeding | 3 lbs | 15 gp | 12 | 5’ | 8/5 |
| Medium Melee Weapons | ||||||||||
| Cutlass | S | 15 | 1h | 1d6+1+dm | Bleeding | 5 lbs | 15 gp | 12 | 5’ | 9/7 |
| Fire Arms | ||||||||||||
| Weapon | Skill | Base % | 1h or 2h | Damage | Special | Weight | Cost | HP | Rng* | Max Rng | Misfire | STR/DEX |
| Blunderbuss | FA | 10 | 2h | 3d12+2 | Bleed | 3 lbs | 400gp | 20 | 0-15’ | 50’ | 98-100 | 9/5 |
| Pistol, Flintlock | FA | 10 | 1h | 3d6+2 | Bleed | 1 lb | 250 gp | 15 | 10-25’ | 100’ | 98-100 | 9/5 |
| Plasma Pistol | FA | 10 | 1h | 1d8+2 | Burning | 1 lb | 350 gp | 15 | 10-30’ | 125’ | – | 9/5 |
| Plasma Crossbow | FA | 10 | 2h | 2d10+2 | Burning | 4 lbs | 500 gp | 25 | 15-50’ | 300’ | – | 10/6 |
| Ammo | ||||||||||||
| Bullets (10) | 2 lbs | 3 gp | ||||||||||
*Firearms and Range
Firearms are most effective within a specific range. Each gun has a range listed, and firing at a target in that range is an average Firearms check. Max Range is the absolute furthest you can hit a target, but all shots outside the standard Range are difficult.
Definitions
Blunderbuss
A blunderbuss is a two handed projectile weapons. They cause quite a bit of damage, but they take a full round to reload.
Pistol, Flintlock
Pistols are small, hand-held projectile weapons. They cause quite a bit of damage, but they take a full round to reload.
Plasma Weapons
Plasma crossbows and pistols fire a charge of plasma that pierces a target. A plasma weapon must be recharged at a plasma battery, needing one hour to fully charge. Each plasma weapon can hold 25 charges.
Spacer General Equipment
| Air collar, Low Quality | 25 gp |
| Air Collar, Medium | 100 gp |
| Air Collar, High | 500 gp |
| Deep Space Pack and Collar | 1,500 gp |
| Black rock, horn | 30 gp |
| Black rock, keg | 240 gp |
| Voidberry (10) | 1 gp |
Air Collar
An air collar is a runed item that is connected to a small canister of votaraVotara is the extract of a void whale which allows for space... More. Air collars take VotaraVotara is the extract of a void whale which allows for space... More and plasma cartridges and provide oxygen for a single wearer. An air collar magically creates a pocket of air around the wearer’s body. Quality of the runes on an air collar can extend or detract from the efficiency of the system. A poor air collar cuts the cartridge life in half and a high quality collar doubles the life. An air collar comes with one cartridge. A standard votaraVotara is the extract of a void whale which allows for space... More cartridge lasts 1 day.
Black Rock
1d8 damage per ounce. Highly volatile. Anytime a skill check our attack roll is used in conjunction with black rock or a device that uses black rock, a natural one roll means the black rock explodes damaging the user.
Black rock is used in cannons, pistols, and blunderbusses. It can also be used to create an explosive.
Horn of black rock – 10 ounces. 10 shots of a pistol or blunderbuss. Single cannon shot.
Keg of black rock – 100 ounces. 100 shots of a pistol or blunderbuss. 10 cannon shots.
Voidberry
Voidberry are an enchanted foodstuff created by mages. The berry of the dracnea tree is hardy and lasts about a month. The mages enchant them with the voidberry spell causing them to provide nourishment for a single person for a full day. The berry also heals 1 hp.