Crafting

Crafting is used to repair or make new items. Crafting is tied to skills from the Core Game. Each character can know one crafting skill per 3 levels.

  • Alchemy – making potions, poultices, and chemicals.
  • Artificing – creation of magic items.
  • Blacksmithing – creation and repair of arms and armor.
  • Carpentry – creation of wood objects and items.
  • Leather Working – creation and repair of leather items.
  • Poisoner – creation of basic poisons.
  • Tinkerer – creation of tool kits,traps, and adventuring gear.

How to craft items

Crafting has a base cost of materials, time investment, crafting station, and a crafting skill requirement. Some items may have a rare crafting material or level requirement. When a character spends one week of downtime crafting, they make 150 gp worth of goods for half the price. If the crafter’s room is of masterwork level, the discount is 60%. Items made with kits have no discount. 

The week is spent sourcing and purchasing materials as well as crafting.

SkillCrafting Station RequirementTimeRetail Cost of Goods MadeCraftable Items
AlchemyAlchemy Lab1 Week150 gpAlchemical substances
ArtificeMage Lab1 Week150 gpImbued items
BlacksmithingSmithy1 Week150 gpMetal items, weapons, and armor
CarpentryWoodworker’s Bench1 Week150 gpArmor, bows, arrows, furniture
Cooking/BrewKitchen or Brewery1 Week150 gpFood and drink
LeatherworkingLeatherworker’s Room1 Week150 gpAny leather item
PoisonerPoisoner’s Room1 Week 150 gpAny basic poison
TinkererTinker’s Pack, Tinker’s Room1 Week150 gpKits and traps

Alchemy

Alchemy allows for the crafting of any alchemical substance at a discounted price. The discount is based on the type of crafting room.

Artifice

Artificing allows for the crafting of any imbued item at a discounted price. The discount is based on the type of crafting room. Imbue item with spells: retail cost is spell mana x40 gp per charge (minimum 40 gp). One item can hold only one spell with indefinite charges. 

Blacksmithing

Blacksmithing allows for the crafting of any metal item at a discounted price. The discount is based on the type of crafting room. Crafted items can be weapons, armor, tools, or other mundane items. Special items can be crafted or repaired based on level.

LevelItems CraftedItems Repaired
3Cold iron, mundane metal itemsAll mundane metals, cold iron, silver
5SilverAmarnium, Aradan steel, metal Legacy items, tritium 
7Amarnium, Aradan steel, metal Legacy items, tritium Metal artifacts

Carpentry

Carpentry allows for the crafting of any wooden item at a discounted price. The discount is based on the type of crafting room. Crafted items can be weapons, armor, tools, or other mundane items. Special items can be crafted or repaired based on level.

LevelItems CraftedItems Repaired
3Mundane wooden itemsMundane wooden items
5Elfwood, wooden Legacy items
7Elfwood, wooden Legacy items Wooden artifacts

Cooking and Brewing

Cooking is a craft that can be done at home or on the road.

If spending a week cooking in your Stronghold or a kitchen, a hero can craft 7 days worth of food. On the road, a cook may try and craft a single days meal per rest period but must succeed at a DC 15 Survival check to cook any food with a Bonus. The cost to cook one of these meals is 1 gp. 

All food cooked in advance of an adventure is made to last and has a 14 day shelf life. Any bonuses gained from the food last 24 hours.

FoodBonus
Black Coffee Cake+1 Awareness
Trail Sausages+1 Saga Point
Adventurer’s Bread+1 to Fort Saves
Jerky+1 Reflex Saves
Cabbage Soup+1 Will Saves

Brewing creates drinks that give small bonuses. While some brewed drinks can easily be crafted on the road, others, such as beer or liquor, require a brewery.

DrinkBonus
Hand-pressed Coffee+1 Awareness
Fruit Tea+1 Saga Point
Steeped Tea+1 to Fort Saves
Fermented Tea+1 Reflex Saves
Citrus Infused Water+1 Will Saves
Small Batch Whisky, Vodka+1 to Str-based Heroic Actions
Small Batch Rum+1 to Persuasion

Leatherworking

Leatherworking allows for the crafting of any imbued item at a discounted price. The discount is based on the type of crafting room. Crafted items can be armor, clothing, or other mundane items. Special items can be crafted or repaired based on level.

LevelItems CraftedItems Repaired
3Mundane leather itemsMundane leather items
5Leather Legacy items
7Leather Legacy items Leather artifacts

Poisoner

Being a poisoner allows for the crafting of any basic poison at a discounted price. The discount is based on the type of crafting room.

Tinkerer

Tinkering allows for the crafting of kits and traps at a discounted price. The discount is based on the type of crafting room.

Specialty Items

These are the basic rules for crafting. Crafting other items should be agreed upon between 

Player and GM.

An example would be siege weapons. They do not fit in any category, so the adventurers might all team up to build different parts. If three heroes used blacksmithing, leatherwork, and carpentry, they could build a light catapult (500 gp retail cost) in one week. They could build a medium catapult (700 gp retail cost) in two weeks. With an additional two crafter allies, they could build a medium catapult in a single week.

Marketplace

Crafting Materials

The following is the base cost and weight for materials to craft. Most of these materials are common in cities, though in villages some materials may be more scarce. These represent generic items used in the crafting of each trade.

TypeCostWeight
Alchemical Materials10 gp1 lb per 10 gp
Artificing Goods10 gp1 lb per 10 gp
Blacksmithing Materials10 gp5 lb per 10 gp
Carpenter’s Goods10 gp10 lb per 10 gp
Leatherworking Supplies10 gp5 lb per 10 gp
Poisoner’s Elements10 gp1/2 lb per 10 gp
Tinker’s Materials10 gp1 lb per 10 gp