The Saga, Issue 7

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Rethinking Hit Points – The Haunting of Eliuska Manor – Into the World Rethinking Hit Points One of the big issues I have encountered when running games is Hit Points. Sure it is a tried and true system that is simple. But often for fun games, this means the party needs a healer or they […]


The Saga, Issue 6

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The Story Guide: Overland and Town Map tool – Flowscape I have started using a program called Flowscape to create overland maps. It is a very fast tool to make very professional maps quickly. And its only $15.99 on Steam! I have used it to make simple overhead battle maps like this: With a little […]


The Saga, Issue 4

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Those of you who follow us on Facebook know that we released a big update this week: Sagaborn 1.5 Beta. We are calling it a beta because there are some significant changes, and we need people to try it out and tell us what they think. We are beginning a new column to explain the […]


The Saga , Issue 3

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The Story Guide: GM’s Apply Here We spend so much time figuring out what the players want and how they play, but we have no way of letting our players know how we gamemaster before we start. So I have written an article and included a PDF Game Master’s Sheet that will allow us to […]


Get to know your Game Master

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This last week I have been thinking a lot about how a GM gives the players the game they want. I feel the job of the GM is to make the game fun for all at the table. I have had a good run over my 15 years of running games. But all my past […]


The Saga, Issue 2

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The Story Guide: Organizing your NPC’s When you are running a long campaign, keeping track of your gallery of NPCs can be quite daunting. There are many programs out there that can help, from Fantasy Grounds to Hero Lab. These are great solutions, but I use Google Drive for all of my writing, so figuring […]