The Saga Issue 3, June 2022

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Published by Lone Wanderer Entertainment A zine for the Sagaborn Roleplaying System and other old school RPGs. Table of Contents • The Multiverse and Me• Interview with Astrophysicist Ethan Siegel• SagaBorn Inklings – Tabletop Ideas• Stop Worrying and Love the Multiverse• The Evolution of the Multiverse• Into the World: The In-Between• Mini Adventure: Ribs of a God


Mini RPG Adventure: The Summoner’s Lair

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The Summoner’s Lair in the Old Zhou Ruin SagaBorn Scenario for 2-4 players, Level 2-3 The Cult of the Gray has taken refuge in an old Zhou stronghold. When the Zhou invaded the Eastlands they conquered most of the lands between the Ostiana Ocean and the Swordspyne Mountains. After the invasion began to splinter, many […]


Communication and Gaming

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by Jon Hermsen Want to be part of a good roleplaying game group? Communicate. It’s hard to get a group of geeks on board with almost anything. Even when playing games, we can easily end up in fights over…well, pretty much everything. In roleplaying this can take the form of in game character fights, in […]


Strongholds

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Strongholds by Michael Bielaczyc We all have fond memories of our first gaming experiences. Those first times reading through a book that opened up new worlds and allowed us to play in them. One of my strongest memories from my first Player’s Handbook (2nd Ed), was getting to the part where the rules say at […]


Worldbuilding Interview With Christopher Burdett

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Christopher Burdett is an artist known for many things, Magic the Gathering, Star Wars, and Buffy the Vampire Slayer being but a few. Not to mention his amazing contributions to SagaBorn over the years. To me, he is one of my favorite artists and people I have met in my professional career. He is so […]


The Saga, Issue 4

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Those of you who follow us on Facebook know that we released a big update this week: Sagaborn 1.5 Beta. We are calling it a beta because there are some significant changes, and we need people to try it out and tell us what they think. We are beginning a new column to explain the […]


The Saga , Issue 3

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The Story Guide: GM’s Apply Here We spend so much time figuring out what the players want and how they play, but we have no way of letting our players know how we gamemaster before we start. So I have written an article and included a PDF Game Master’s Sheet that will allow us to […]


Get to know your Game Master

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This last week I have been thinking a lot about how a GM gives the players the game they want. I feel the job of the GM is to make the game fun for all at the table. I have had a good run over my 15 years of running games. But all my past […]


The Saga, Issue 2

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The Story Guide: Organizing your NPC’s When you are running a long campaign, keeping track of your gallery of NPCs can be quite daunting. There are many programs out there that can help, from Fantasy Grounds to Hero Lab. These are great solutions, but I use Google Drive for all of my writing, so figuring […]