History in Middle Earth

When building a fantasy world, one of the most important steps is building a history for that world to exist in. History builds the world in a believable way, so that our stories don’t seem like we just pulled the story elements out of a fantasy magic hat. (Pulls out magic fantasy writing hat and … Read more

A Window into the Universe: An Interview with Ethan Siegel

A theoretical astrophysicist by training, Ethan left a promising research career in cosmology and a job as a physics and astronomy professor to focus on science communication full-time. He revels in telling scientifically accurate, beautifully illustrated stories about the Universe with the widest audience possible. He believes this Universe is the one thing we all … Read more

How to Learn to Stop Worrying and Love the Multiverse

How do we tell stories in a multiverse? There are a couple of ways that immediately come to mind, depending on what your goals are. One of the biggest things to keep in mind is what you’re doing with your multiverse, that will help shape the process you use. Each reality in a multiverse is … Read more

The Saga Issue 3, June 2022

Published by Lone Wanderer Entertainment A zine for the Sagaborn Roleplaying System and other old school RPGs. Table of Contents • The Multiverse and Me • Interview with Astrophysicist Ethan Siegel • SagaBorn Inklings – Tabletop Ideas • Stop Worrying and Love the Multiverse • The Evolution of the Multiverse • Into the World: The In-Between • … Read more

Mini RPG Adventure: The Summoner’s Lair

The Summoner’s Lair in the Old Zhou Ruin SagaBorn Scenario for 2-4 players, Level 2-3 The Cult of the Gray has taken refuge in an old Zhou stronghold. When the Zhou invaded the Eastlands they conquered most of the lands between the Ostiana Ocean and the Swordspyne Mountains. After the invasion began to splinter, many … Read more

Communication and Gaming

by Jon Hermsen Want to be part of a good roleplaying game group? Communicate. It’s hard to get a group of geeks on board with almost anything. Even when playing games, we can easily end up in fights over…well, pretty much everything. In roleplaying this can take the form of in game character fights, in … Read more