Stronghold Events are to add flavor to having a home. These should be used as fun events or a start to a story, not viewed as punishment. The scale of these events is up to the StoryGuide, but they should be scaled to make the events engaging.
| Roll 1d100 | Event |
| 28-100 | Nothing of note |
| 27 | Great crafting – all crafting is x2 |
| 26 | New settlers |
| 25 | A traveling show |
| 24 | A bard |
| 23 | A merchant selling the right items |
| 22 | A merchant looking to buy |
| 21 | Strange Visitor |
| 20 | Good deal on supplies. |
| 19 | Need new furnishings. |
| 18 | Storm Damage |
| 17 | Upkeep needs attention |
| 16 | Crops are damaged |
| 15 | Food contamination |
| 14 | A common illness infects the community |
| 13 | Baby animal |
| 12 | Pest infestation |
| 11 | Argument with someone from a neighboring community |
| 10 | Arguments between inhabitants |
| 9 | An inhabitant owes money to someone powerful |
| 8 | Flood |
| 7 | Acid Rain Storm Damage |
| 6 | Taxman |
| 5 | Governmental officials |
| 4 | Aggressive monster attack |
| 3 | Raiders |
| 2 | Demon attack |
| 1 | Fire |
