Published by Lone Wanderer Entertainment
A zine for the Sagaborn Roleplaying System and other old school RPGs.
The Saga Returns with Issue 21, A New Focus on SagaBorn D100 and the World of the Dark Return
Lone Wanderer Entertainment announces the release of The Saga, Issue 21, marking the return of the long-running zine with a renewed focus on the SagaBorn D100 system and expanded lore from the Dark Return setting.
After a year spent building and refining SagaBorn D100, including the launch of the Starter Kit and new online resources, creator Michael Bielaczyc brings The Saga back in a new format. Rather than a fixed release schedule, future issues will be released when they are ready, allowing for more content, less pressure, and a stronger overall product.
Issue 21 features a mix of system support, setting lore, and usable content for StoryGuides and players. Highlights include:
- New downtime rules and systems for SagaBorn D100 campaigns
- Expanded Dark Return lore, including a deep dive into Teran history and culture
- A new “Stealable Locales” entry, Filch’s Emporium, ready to drop into any game
- Two creatures for the SagaBorn D100 Bestiary, the Beelzebuf and Devouring Ooze
- The debut of a new column by CW Evans exploring the world of Garlemorth
This issue reflects the continued evolution of SagaBorn, blending practical tools with worldbuilding and a focus on play at the table. It is designed to be useful, flexible, and easy to bring into ongoing campaigns.
The Saga remains a compatible product for SagaBorn and other tabletop RPG systems, continuing its tradition of providing content that StoryGuides can adapt to their own worlds.
What is the Saga zine?
The Saga Zine is a bi-monthly publication focused on immersive storytelling for tabletop roleplaying games. It’s built around the SagaBorn system, but it’s just as useful for anyone running old-school or narrative-driven games.
Each issue digs into the Dark Return setting, expanding its lore, history, and characters in a way you can actually bring to the table. You’ll find new ideas, strange corners of the world, and pieces of the setting that can slot directly into your campaigns.
Alongside that, the zine includes articles on running games, shaping stories, and keeping your table engaged. The goal isn’t theory, it’s practical tools you can use right away, whether you’ve been running games for years or are just getting started.
There’s also a strong focus on creativity, from character ideas to worldbuilding approaches, all aimed at helping you make your games feel more alive and personal.
Previous Issues:
- The Saga Issue 21
- The Saga Zine, Issue 20, February 2025
- The Saga Zine, Issue 19, February 2025
- The Saga Zine, Issue 18, December 2024
- The Saga Zine, Issue 17, October 2024
- The Saga Zine, Issue 16, August 2024
- The Saga Zine, Issue 15, June 2024
- The Saga Zine, Issue 14, April 2024
- The Saga Zine, Issue 13, February 2024
- The Saga Zine, Issue 12, December 2023
- The Saga Issue 11, October 2023
- The Saga Issue 10, August 2023
- The Saga Issue 9, June 2023
- The Saga Issue 8, April 2023
- The Saga Issue 7, February 2023
- The Saga Issue 6, December 2022
- The Saga Issue 5, October 2022
- The Saga Issue 4, August 2022
- The Saga Issue 3, June 2022
- The Saga Issue 2, April 2022

























